Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Summons master is the most powerful summoner. It owns a very large magic circle which affects all units inside. It can cure, give bonuses and be used for an attack. An incantation of power is the most powerful magic attack in the era, but sometimes it doesn't work.
Special Notes: Circle: Ranged attack of this unit (here only circle of destruction) always has a 100% chance to hit.
Advances from: | Summoner III |
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Advances to: | |
Cost: | 20 |
HP: | 65 |
Movement: | 5 |
XP: | 100 |
Level: | 4 |
Alignment: | neutral |
ID | I8 Ak_SummonerIV |
Abilities: | megacircle, curing, leadership, Summon |
magical scimitar blade | 8 - 3 melee | magical | |
circle of destruction fire | 14 - 1 ranged | circle | |
incantation of power fire | 50 - 1 ranged | magical |
Resistances: | |
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blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |